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Acornia 64
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Devlog
Acornia Rehaul
October 24, 2024
by
DobiboGames
Added new mechanic of homing attack. Removed old outdated levels. Created new city scape level to showcase new mechanic. Added enemies. Updated player controls to feature better friction and accelerat...
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Added Web Build and Controller Support
December 08, 2023
by
DobiboGames
#New Build, #Web Build, #Optimize
After a long hiatus I returned to the project to add in controller support. This allowed me to get it running on my Steam Deck which was awesome to see! I then was able to fix the technical hurdles th...
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Fixes and UI Improvements
April 01, 2023
by
DobiboGames
Added UI wooden panel for hud elements Reduced performance issues on on off level...
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Acornia 64 New Level, Codebase, HUD and Player Model
March 02, 2023
by
DobiboGames
1
#major update, #new level, #new mechanic
Write Up This update has been in development since December 2022 and has been majorly focused on overhauling the codebase in order to ensure that the game is easier to update and add new content to in...
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Minor Aspect Ratio Update 9/23/2022
October 11, 2022
by
DobiboGames
1
Reduced file size by about 10% also changed aspect ration to 4/3...
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Acornia Engine Change
September 19, 2022
by
DobiboGames
1
#changelog
Acornia was originally made when I wanted to try out the Godot 4 alpha, now that the beta has just been released I spent the weekend porting Acornia over to the new engine. In addition here is a list...
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Acornia 64 2.0 Update
March 31, 2022
by
DobiboGames
1
#3d platformer, #major update, #Acornia
Updated Acornia 64 to include 2 new levels in the new linear platforming style. Put the collectathon level in a separate section. Added sprinting to speed up the players movement. Added particle effec...
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