Acornia 64 New Level, Codebase, HUD and Player Model


Write Up

This update has been in development since December 2022 and has been majorly focused on overhauling the codebase in order to ensure that the game is easier to update and add new content to in the future. All of the levels in the game so far have been changed and refined according to player feedback in order to ensure a smoother and more enjoyable experience.

 Furthermore a new level has been introduced with a whole new mechanic to explore! Any and all feedback is highly appreciated as I want to make Acornia the best game it can be!

New updates with new mechanics and levels should be coming more frequently then this past one as the project has been made much easier to work on.

Major Changes

-New level with a new mechanic

-New 8 axis movement system

-New Player Model


-Updated codebase

-HUD for main game mode

-Updated levels

Changelog

https://github.com/Seanmus/Acornia64

  1.     Changed to release canidate 4.0 and revised export settings
  2.     Updated Hud to include coin counter and timer for each level
  3.     Lengthened and polished the on_off level
  4.     Added a world to make promo art in
  5.     Cleaned up editor organization for on_off_level
  6.     Fixed spacing between platforms on disappearing platform level to make the gameplay more fluid
  7.     Built out unpolished level using a disappearing platform mechanic
  8.     Made adjustments to the camera to make it less snappy, also lessened the jump height offset to 0.1 from 0.2
  9.     Made a minor tweak to Auri's position on the title screen
  10.     Overhauled the title screen to add Auri to it jumping off of earth
  11.     Updated to godot4 release candidate 1, also made a small fix for getting caught on moving platforms still needs some work
  12.     Added some test platforms to the snow level
  13.     Updated to Godot beta version 17
  14.     built basic blocks for snow level
  15.     Uploaded initial snow level models and created empty snow_level
  16.     Fixed camera clipping a bit, and prevented the spamming of the transition animation
  17.     added a few additional puzzles to the end level and made it clearer that the planet is the end destination
  18.     Added physics based movement
  19.     Tweaked tool tip text placement to make it easier to notice
  20.     Fixed level design of end level after feedback
  21.     Fixed collect sound audio balancing in the audio manager and tweaked level design of space level at the end
  22.     added tutorial text to first level, and removed poof cloud from landing
  23.     Fixed convex collision not supported error for tires
  24.     Changed start menu buttons and background
  25.     Tweaked menu screen
  26.     Finally adjusted the default volume on the menu screen to be more quiet. Also fixed animation transition to the landing animation
  27.     Added in a land animation that makes Auri feel like a marshmallow.
  28.     Fixed missing file pathway reference
  29.     Added loading text to loading screen and ensured win sound finished playing before moving to the next level
  30.     cleaned up file system significantly
  31.     Fixed Auri's shadows
  32.     Deleted world old world environment asset, and shadow from player for now
  33.     Added a shadow to Auri as per player feedback
  34.     Fixed problem with character not being able to jump off of vertical platforms when said platforms were moving upwards, did this by adding a vertical pillar collider that collided with the platform
  35.     Fixed bug where jump sound would not always play
  36.     Updated player death to be handled in a place, any deadly object now is to be given the deadly grouping that will trigger the series of events that take place when the player dies
  37.     Fixed bug where death animation might play a couple frames after respawning, or where it wouldn't play at all
  38.     Added box collider to bottom of player in addition to capsule component, this allows the player to jump off of moving platforms however it causes them to get caught on lips so still a bit of work to do
  39.     Made improvements to the space levels level design to introduce the player to the mechanics
  40.     shortened level transition time
  41.     Re-added win animation for player when finishing levels.
  42.     Fixed run cloud, now can be seen properly from all angles, also has more volume.
  43.     Modified position of smoke cloud for landing and double jumping to be lower down
  44.     fixed some pain points within the platforming levels, fixed bug where player would get stuck on mushroom if pressing space at the exact right/wrong time
  45.     changed explode cloud to be an instantiated object with a lifetime of 1 second, done to fix bug with cloud not emitting every time when player jumps, additionally added an explosion cloud that emits when the cannonball blows up.
  46.     Changed Auri's player model out to have glasses a face and a nose.
  47.     commented player movement code
  48.     player model will rotate in 8 directions depending on player input
  49.     player rotates in four directions depending on direction of movement
  50.     removed extra mesh on mushroom
  51.     set background music to loop after changing engine to Godot beta v10
  52.     Removed local read me
  53.     Moved world environment to worlds folder

Files

Acornia64.zip 108 MB
Mar 02, 2023
Acornia64LinuxBuild.zip 109 MB
Mar 02, 2023
Acornia64MacOs.zip 132 MB
Mar 02, 2023

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