Acornia 64 New Level, Codebase, HUD and Player Model
Write Up
This update has been in development since December 2022 and has been majorly focused on overhauling the codebase in order to ensure that the game is easier to update and add new content to in the future. All of the levels in the game so far have been changed and refined according to player feedback in order to ensure a smoother and more enjoyable experience.
Furthermore a new level has been introduced with a whole new mechanic to explore! Any and all feedback is highly appreciated as I want to make Acornia the best game it can be!
New updates with new mechanics and levels should be coming more frequently then this past one as the project has been made much easier to work on.
Major Changes
-New level with a new mechanic
-New 8 axis movement system
-New Player Model
-Updated codebase
-HUD for main game mode
-Updated levels
Changelog
https://github.com/Seanmus/Acornia64
- Changed to release canidate 4.0 and revised export settings
- Updated Hud to include coin counter and timer for each level
- Lengthened and polished the on_off level
- Added a world to make promo art in
- Cleaned up editor organization for on_off_level
- Fixed spacing between platforms on disappearing platform level to make the gameplay more fluid
- Built out unpolished level using a disappearing platform mechanic
- Made adjustments to the camera to make it less snappy, also lessened the jump height offset to 0.1 from 0.2
- Made a minor tweak to Auri's position on the title screen
- Overhauled the title screen to add Auri to it jumping off of earth
- Updated to godot4 release candidate 1, also made a small fix for getting caught on moving platforms still needs some work
- Added some test platforms to the snow level
- Updated to Godot beta version 17
- built basic blocks for snow level
- Uploaded initial snow level models and created empty snow_level
- Fixed camera clipping a bit, and prevented the spamming of the transition animation
- added a few additional puzzles to the end level and made it clearer that the planet is the end destination
- Added physics based movement
- Tweaked tool tip text placement to make it easier to notice
- Fixed level design of end level after feedback
- Fixed collect sound audio balancing in the audio manager and tweaked level design of space level at the end
- added tutorial text to first level, and removed poof cloud from landing
- Fixed convex collision not supported error for tires
- Changed start menu buttons and background
- Tweaked menu screen
- Finally adjusted the default volume on the menu screen to be more quiet. Also fixed animation transition to the landing animation
- Added in a land animation that makes Auri feel like a marshmallow.
- Fixed missing file pathway reference
- Added loading text to loading screen and ensured win sound finished playing before moving to the next level
- cleaned up file system significantly
- Fixed Auri's shadows
- Deleted world old world environment asset, and shadow from player for now
- Added a shadow to Auri as per player feedback
- Fixed problem with character not being able to jump off of vertical platforms when said platforms were moving upwards, did this by adding a vertical pillar collider that collided with the platform
- Fixed bug where jump sound would not always play
- Updated player death to be handled in a place, any deadly object now is to be given the deadly grouping that will trigger the series of events that take place when the player dies
- Fixed bug where death animation might play a couple frames after respawning, or where it wouldn't play at all
- Added box collider to bottom of player in addition to capsule component, this allows the player to jump off of moving platforms however it causes them to get caught on lips so still a bit of work to do
- Made improvements to the space levels level design to introduce the player to the mechanics
- shortened level transition time
- Re-added win animation for player when finishing levels.
- Fixed run cloud, now can be seen properly from all angles, also has more volume.
- Modified position of smoke cloud for landing and double jumping to be lower down
- fixed some pain points within the platforming levels, fixed bug where player would get stuck on mushroom if pressing space at the exact right/wrong time
- changed explode cloud to be an instantiated object with a lifetime of 1 second, done to fix bug with cloud not emitting every time when player jumps, additionally added an explosion cloud that emits when the cannonball blows up.
- Changed Auri's player model out to have glasses a face and a nose.
- commented player movement code
- player model will rotate in 8 directions depending on player input
- player rotates in four directions depending on direction of movement
- removed extra mesh on mushroom
- set background music to loop after changing engine to Godot beta v10
- Removed local read me
- Moved world environment to worlds folder
Files
Get Acornia 64
Acornia 64
64 bit inspired 3D Platformer
Status | In development |
Author | DobiboGames |
Genre | Platformer, Action |
Tags | 3D Platformer, Colorful, Cute, n64, Nintendo 64, PSX (PlayStation), Retro, Singleplayer |
Languages | English |
Accessibility | High-contrast |
More posts
- Acornia Rehaul82 days ago
- Added Web Build and Controller SupportDec 08, 2023
- Fixes and UI ImprovementsApr 01, 2023
- Minor Aspect Ratio Update 9/23/2022Oct 11, 2022
- Acornia Engine ChangeSep 19, 2022
- Acornia 64 2.0 UpdateMar 31, 2022
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