Acornia Engine Change
Acornia 64 » Devlog
Acornia was originally made when I wanted to try out the Godot 4 alpha, now that the beta has just been released I spent the weekend porting Acornia over to the new engine.
In addition here is a list of the following changes
-Flower counter colour changed from yellow to purple
-Icon on title screen slightly reduced in size
-Re wrote the level loading system to be much less convaluted
-Made the escape key take the player back to menu
-Fixed coin collect sound not playing occasionaly
-Removed time count for now
-Overhauled how UI is handled by adding in a gamemode system
-Fixed flickering on title screen
-Reduced export file size by 40MB
Files
Acornia64.zip 161 MB
Sep 19, 2022
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Acornia 64
64 bit inspired 3D Platformer
Status | In development |
Author | DobiboGames |
Genre | Platformer, Action |
Tags | 3D Platformer, Colorful, Cute, n64, Nintendo 64, PSX (PlayStation), Retro, Singleplayer |
Languages | English |
Accessibility | High-contrast |
More posts
- Acornia Rehaul51 days ago
- Added Web Build and Controller SupportDec 08, 2023
- Fixes and UI ImprovementsApr 01, 2023
- Acornia 64 New Level, Codebase, HUD and Player ModelMar 02, 2023
- Minor Aspect Ratio Update 9/23/2022Oct 11, 2022
- Acornia 64 2.0 UpdateMar 31, 2022
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